![]() Jump straight up, line up your target and bam, come crashing down to the ground. The lower gravity on Elpis lets you jump tremendous distances and even boost further using your oxygen (or Oz) reserves. Pop a dude’s cranium and he might just drop a replenishable canister, there are manually operated pockets of atmosphere and, as luck would have it, eleventy billion cracks in the lunar surface positively overflowing with the stuff so it’s rare you’re going to choke yourself out. Now before you starting thinking stuff like “well chasing air all day is going to suck balls”, it doesn’t. Moon patrolling brings with it two crucial additions to the franchise, low gravity and a powerful need for oxygen so, you know, you lungs don’t pop and eyeballs don’t explode. It’s time to get out there and get amongst it. Using the Aspis is deliciously addictive and wonderfully satisfying, but that’s enough with the roll call. I played her like some bloodthirsty combination of Captain America and Wonder Woman leaving a trail of dead bodies in her wake by both her hands and their own weaponry. If that wasn’t enough, her sword melee has a modifier for a dash strike, can make enemies explode and anyone bearing witness to such awesomeness freaks out at the mere sight of it. It also bolsters health regeneration, shields and can release multiple types of stored incoming elemental damage. Her Aspis was super fun to use, blocking all incoming damage, storing it up and then sending it ricocheting between bad guys like an explosive pinball machine. Highlights include Funzerker - not being able to stop firing your weapon, Torgue Fiesta - spamming grenades hindering friend and foe and Load 'n' Splode - a crazy modifier where he actually unleashes explosive hell on anything around him, just by reloading his weapon. He runs a vaulthunter.exe mod and its effects hit the entire party. Wilhelm is both an offensive and defensive tank and Claptrap buffs the entire group whether you want him to or not! It’s a crap shoot. Nisha is a powerhouse of guntastic proportions, instantly acquiring targets dealing massive damage in short bursts. The skill cooldowns are quite fast so you’re constantly using your abilities finding what works best and what a smorgasbord of death there is. Spoilt for choice is the only way to describe it. Even within each skill tree, there are a multitude of options. Yes, Claptrap the Fragtrap, a robotic minion/force of death and destruction to both itself and those around it.ĢK Australia has done a spectacular job of offering such a diverse group with skills completely unlike anything you’ve played before. Nisha the Lawbringer is a dual-pistol packing mama and isn’t shy about cracking her whip iffin’ you get too close… and then there’s Clap-Trap. You even get a front row seat as he slowly morphs into the cybernetic bastard from Borderlands 2, piece by piece. Pre-cyborg Wilhelm the Enforcer sports two support drones with Wolf bringing the pain and Saint kissing it better. There’s Athena the Gladiator, a former Lance Assassin armed with her Aspis (damage absorbing shield) she’s one you don’t want to mess with. They’ve all cropped up in the franchise at one time or another. Veterans will be familiar with the roster. The toughest decision you’ll be faced with is which hunter to play. To this end you’ll be gallivanting about Elpis for fortune and glory knocking out quests by the hundred and killing bandits by the thousand. Jack’s your client and you go and do whatever he tells you. You really don’t need to know more to it than that. Glossing over the story, taking place between Borderlands and its sequel, you play one of four hunters enlisted by Jack (not quite the Handsomest, yet), currently Hyperion’s errand-boy as opposed to supreme overlord, to get him out of a spot of bother on Elpis, Pandora’s moon. It also drops a uniquely Australian experience players not born in the Land Down Under won’t ever fully appreciate or truly understand. Borderlands: The Pre-Sequel is more accessible to a lower player count, an exponentially increasing hoot with a full roster, gives you four insanely different skill trees (well worth a playthrough with each character) and a boss-man on a highway to Hell you’d happily turn to the Dark Side for.
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