![]() Language and culture may be a primary reason of divides, but with conquest and time, language and culture can change.Some fantasy races may choose (or are forced) to live in a certain environment, but wouldn't necessarily create a kingdom/country around that setting.Borders are set by conquest and alliances.While it seems that mountains are mostly inhabited by Dwarves, and forests by Elves, Faerun is mostly diluted like the world out here is.įrom the worlds above, it seems that some abstract rules that they set are as such: ![]() These are just cities though (even if they have their own high level form of government), if we look at the overarching kingdoms, rather than just cities, the races begin to blend even more. Other cities, such as Waterdeep, the population is even more diluted. Even in places such as Mithral Hall, while dominated by Dwarves, Humans make up 4% of the population. In D&D it seems that all of the main/original races are pretty common in all parts of the world. Since "races" aren't very prominent, and even where they are (Such as humans and giants beyond the wall), they coexist just fine. In works such as A Song of Ice and Fire, "kingdoms" are split primarily by alliances and geographical landmarks (The Narrow Sea, The Wall, etc). ![]() In the real world, "kingdoms", or rather, countries, are separated by language primarily (with some very fuzzy lines), as well as just overall history, but definitely not by "race", at least not primarily, and not as a constant rule. In works such as Lord of the Rings, kingdoms, or at least cities are mostly separated by race. Preface: This is a very abstract question since it really would depend on the worldbuilder, and the type of setting they are trying to build.
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